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Failed loading font "' + font.name + '". Font corrupted or malformed. | 加载字体“' + font.name + '”失败。字体损坏或格式不正确。 | Details | |
Failed loading font "' + font.name + '". Font corrupted or malformed. 加载字体“' + font.name + '”失败。字体损坏或格式不正确。
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Error while loading font | 加载字体时出错 | Details | |
Import | 进口 | Details | |
Sort by | 排序方式 | Details | |
Search by... | 搜索方式... | Details | |
Search product | 产品搜索 | Details | |
Mobile Texture Size (pixels) | 移动纹理大小(像素) | Details | |
Desktop Texture Size (pixels) | 桌面纹理大小(像素) | Details | |
Design texture resolution | 设计纹理分辨率 | Details | |
When displaying a 2D design on the 3D model, a texture of the design is generated with default values of 1024 for desktop, 1024 for Android mobile devices, and 512 for iPhone devices to ensure good performance. However, this default resolution may result in some designs appearing blurry. If the default display is inadequate, you can specify custom values for the texture. Note: For iPhones, the resolution will always be set to 512 regardless of the value you enter in the 'Mobile Texture Size' field, as exceeding 512 may cause crashes on different iPhone models. We generally recommend not setting values higher than 2048 pixels for desktop and 1024 pixels for mobile. | 在 3D 模型上显示 2D 设计时,会生成设计的纹理,桌面设备的默认值为 1024,Android 移动设备的默认值为 1024,iPhone 设备的默认值为 512,以确保良好的性能。但是,此默认分辨率可能会导致某些设计看起来模糊。如果默认显示不足,您可以为纹理指定自定义值。注意:对于 iPhone,无论您在“移动纹理大小”字段中输入的值如何,分辨率都将始终设置为 512,因为超过 512 可能会导致不同 iPhone 型号崩溃。我们通常建议不要将桌面设备设置的值设置为高于 2048 像素,对于移动设备设置的值不要高于 1024 像素。 | Details | |
When displaying a 2D design on the 3D model, a texture of the design is generated with default values of 1024 for desktop, 1024 for Android mobile devices, and 512 for iPhone devices to ensure good performance. However, this default resolution may result in some designs appearing blurry. If the default display is inadequate, you can specify custom values for the texture. Note: For iPhones, the resolution will always be set to 512 regardless of the value you enter in the 'Mobile Texture Size' field, as exceeding 512 may cause crashes on different iPhone models. We generally recommend not setting values higher than 2048 pixels for desktop and 1024 pixels for mobile. 在 3D 模型上显示 2D 设计时,会生成设计的纹理,桌面设备的默认值为 1024,Android 移动设备的默认值为 1024,iPhone 设备的默认值为 512,以确保良好的性能。但是,此默认分辨率可能会导致某些设计看起来模糊。如果默认显示不足,您可以为纹理指定自定义值。注意:对于 iPhone,无论您在“移动纹理大小”字段中输入的值如何,分辨率都将始终设置为 512,因为超过 512 可能会导致不同 iPhone 型号崩溃。我们通常建议不要将桌面设备设置的值设置为高于 2048 像素,对于移动设备设置的值不要高于 1024 像素。
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Advanced AI | 高级人工智能 | Details | |
Undefined behavior, main mesh is not supported in VTO | 未定义行为,门口机不支持主网格 | Details | |
Undefined behavior, main mesh is not supported in VTO 未定义行为,门口机不支持主网格
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No main mesh found | 未找到主网格 | Details | |
This option only applies during the upload process, once a texture is uploaded, it will be grayed out. To enable/disable mipmaps, delete the texture, toggle the option, and then re-upload the texture. | 此选项仅适用于上传过程中,一旦上传纹理,它将变灰。要启用/禁用 mipmap,请删除纹理,切换该选项,然后重新上传纹理。 | Details | |
This option only applies during the upload process, once a texture is uploaded, it will be grayed out. To enable/disable mipmaps, delete the texture, toggle the option, and then re-upload the texture. 此选项仅适用于上传过程中,一旦上传纹理,它将变灰。要启用/禁用 mipmap,请删除纹理,切换该选项,然后重新上传纹理。
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Attention: It seems that one or more 3D models within your scene are significatally smaller than the reference model. To ensure proper visualization in the virtual try-on, it's essential to resize the specific mesh(es) using your 3D software to match the real measurements of your product and re-upload it. Please refer to our instructions here. | 注意:场景中的一个或多个 3D 模型似乎明显小于参考模型。为确保在虚拟试妆中实现正确的可视化,必须使用 3D 软件调整特定网格的大小,以匹配产品的真实尺寸并重新上传。请在此处查看我们的说明。 | Details | |
Attention: It seems that one or more 3D models within your scene are significatally smaller than the reference model. To ensure proper visualization in the virtual try-on, it's essential to resize the specific mesh(es) using your 3D software to match the real measurements of your product and re-upload it. Please refer to our instructions here. 注意:场景中的一个或多个 3D 模型似乎明显小于参考模型。为确保在虚拟试妆中实现正确的可视化,必须使用 3D 软件调整特定网格的大小,以匹配产品的真实尺寸并重新上传。请在此处查看我们的说明。
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